# To change sprites:
#
# <ge: actor_id, sprite_name, sprite_index>
#
# actor_id: The ID of the actor to be change graphics.
# sprite_name: The filename of the sprite graphic to be placed.
# sprite_index: The index of the sprite graphic to be placed.
#
# To change face:
#
# <fe: actor_id, face_name, face_index>
#
# actor_id: The ID of the actor to be change face.
# face_name: The filename of the face graphic to be placed.
# face_index: The index of the face graphic to be placed.
#
# Notes:
# * If you use a single-sprite file (files with $ at the
# beginning), you may also add it but the index must be 0.
# * If the notetag is not fit in a single line, shorten the filename or
# use the other method below.
# * You may put many notetags for the different actors at the same
# equipment.