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- Feb 7, 2020
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I am currently running a "practice project" to learn how to use RPG Maker MV (currently v1.62). The starting town has no fencing around it due to the fact that it is a mostly destroyed town. However, to prevent confusion, I would have to make sure all the borders of the map lead to the overworld and not just the path.
I have tried to make the x and y coordinates of the player into variables so that when the player is at a certain variable (such as the one that would be y = 0), then the event will warp them into the overworld. For example, when the player touches the left edge of the map, then he'd warp to the overworld on the square that's left of the town square. However, the universal exit event has ended up making the player unable to move, probably because the auto-running event never truly "finishes."
I'm thinking of maybe using a script instead of a variable instead, but I don't know what the right $Game_Player that has the current x and y coordinates are. Is there a way to make the borders of a map into an exit with one event square, or am I just better off cutting my losses and fencing the town?
I have tried to make the x and y coordinates of the player into variables so that when the player is at a certain variable (such as the one that would be y = 0), then the event will warp them into the overworld. For example, when the player touches the left edge of the map, then he'd warp to the overworld on the square that's left of the town square. However, the universal exit event has ended up making the player unable to move, probably because the auto-running event never truly "finishes."
I'm thinking of maybe using a script instead of a variable instead, but I don't know what the right $Game_Player that has the current x and y coordinates are. Is there a way to make the borders of a map into an exit with one event square, or am I just better off cutting my losses and fencing the town?
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