- Joined
- Jan 8, 2022
- Messages
- 10
- Reaction score
- 9
- First Language
- English
- Primarily Uses
- RMMV
for a common event to not loop and freeze the game, the trigger switch has to be off by the end. in order for it to play upon entering each area, the trigger switch has to be on by the end. i've tried autorun and parallel and any number of conditionals. and for whatever reason, "exit event processing" and "erase event" just don't work. i can think of any number of workarounds, but all of them would require another common event, which would have the same problem. the trigger switch has to be on for it to play, and turning it on during another event would play it early, resulting in the same problem as before.
what i'm trying to do is change the actor's image and have it actually stick between areas. it's sort of like the toad spell in final fantasy, a spell that changes your overworld sprite. it's like a status effect, it's not permanent enough that i wanna mess around with actors for it. anything that can activate the status turns on a switch that activates this event. anything that can deactivate it turns the switch off.
what i'm trying to do is change the actor's image and have it actually stick between areas. it's sort of like the toad spell in final fantasy, a spell that changes your overworld sprite. it's like a status effect, it's not permanent enough that i wanna mess around with actors for it. anything that can activate the status turns on a switch that activates this event. anything that can deactivate it turns the switch off.
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