How do I make a cutscene that runs by itself?

Status
Not open for further replies.

Jericho Swain

Noxus Tyrant
Veteran
Joined
Oct 18, 2013
Messages
92
Reaction score
19
First Language
English
Primarily Uses
How do I make a cutscene that runs by itself? What I mean by this, is that the Show Text in the Event Commands only continues if the player presses [Enter] after a character speaks. Now I want to know is how do I make the text/conversation continue without the player actually pressing [Enter] so they can just watch the cutscene without pressing anything? This might sound a little confusing but please post if I confused you and Thanks for the help :D
 

Lunarea

Artist
Global Mod
Joined
Mar 1, 2012
Messages
8,840
Reaction score
7,797
If you click on the "Show Text" command and just leave your mouse still in the text area, a small help window will pop up with the text commands you can use.

Second-to-last on the list is the command \^  -- which automatically closes the text box without player input. Depending on the length of the message, you may also wish to make use of the wait commands (\| or \.) to make sure the player has time to read through the entire text. :)
 

RyokuHasu

Developer
Veteran
Joined
Jun 23, 2012
Messages
274
Reaction score
37
First Language
English
Primarily Uses
in my opinion DON'T DO IT

Some players will read at a slower pace than you or any testers, it's best to have it with so the player picks when they are done reading rather than the game deciding for them. 
 
Last edited by a moderator:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
You have to bear in mind that some of your players might have English as their second, third or even fourth language.  There is no way that they will read it as fast as a native English speaker.  Then there will be others who just want to click through the dialogue for whatever reason (perhaps they are re-playing it and know the cut scene) and they will be irritated if they are forced to wait while the text runs itself.  so for those 2 reasons - and there may well be others - as RyokyHasu said, Don't Do It!
 

RyokuHasu

Developer
Veteran
Joined
Jun 23, 2012
Messages
274
Reaction score
37
First Language
English
Primarily Uses
as RyokyHasu said, Don't Do It!
Ahem... R-y-o-k-u-H-a-s-u, I also don't mind Ryo for short

Edit: 100th post! WOOT!
 
Last edited by a moderator:

Jericho Swain

Noxus Tyrant
Veteran
Joined
Oct 18, 2013
Messages
92
Reaction score
19
First Language
English
Primarily Uses
Alright thanks :D I did it anyways MWUAHAHAHAHA!!!!!! > :)
 

Celianna

Tileset artist
Veteran
Joined
Mar 1, 2012
Messages
10,557
Reaction score
5,592
First Language
Dutch
Primarily Uses
RMMV
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,574
Latest member
nikisknight
Top