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Mercedes90

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So, I've made some progress with my project. And now it's time to create a Nightclub/Rave map.​
The first thing I want to make is a Dance Floor.​
What I want to do is to make the character continuously jump when touching the events (which are the dance floors), the character should continuously jump when touching the events and the player should be free to move around their character while the character is jumping.​
I've experimented with this already, rather it caused the character to get stuck at the spot and could not be moved around when the route commands were active.​
Is there a way to get around this?​
 

ATT_Turan

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You can't move your character while they're being controlled by a move route, that's the point of them.

You could try replacing events on the floor with a different region. Then have a common event running as a parallel process when you're on that map that checks to see if your current location is that region ID, and makes you jump, then goes into a wait.

I don't know if you'll be able to find a timing on the wait command to be able to do exactly what you want, because while the character is jumping you simply can't change their direction. And then, similarly, when you have a window where pressing a key will change the direction, they'll be standing/walking, not jumping.
 

Mercedes90

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Alright. I see, but before I try the procedure you're recommending,
is there no possible script to get around it either?
 

Andar

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no.

the problem is that getting to a tile by move route and jumping doesn't trigger the next event either, so you would have to have one jump and one normal move alternating unless you change the cause of the effect with a plugin or by using a non-map event.

there are several ways to do this depending on the side-effects you want, but there is no simple solution to it.
 

Mercedes90

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You could try replacing events on the floor with a different region. Then have a common event running as a parallel process when you're on that map that checks to see if your current location is that region ID, and makes you jump, then goes into a wait.

May I have a detailed sample procedure on how to do this?
 

dragoonwys

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I have another simple solution, its better used for 1 single character, but technically you can use it for multiple different characters with If Branches check.

  1. Make sprite sheet of character jumping
  2. Make events around the edges where the dance floor starts, inside the event make it that it changes the character sprite to the jumping one AND turn on Stepping animation
  3. Make events on the outside edge of the dance floor that runs an event that does the opposite, character sprite to walking AND turn off Stepping animation
This should make your character look like they are jumping on the dance floor when they are not.
 

Mercedes90

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its better used for 1 single character, but technically you can use it for multiple different characters with If Branches check.
That is not a problem. That's what I'll do when I get the character to "jump".

  1. Make sprite sheet of character jumping
I wanna try your way, but this no. 1., I can edit the Sprite Sheet in Krita without issues, but I don't know exactly in what way to edit the Sprite Sheet(s) / how it should look like to make the character look like jumping. I've thought of this already, but the editing is what I wonder what should it look like?
 
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Andar

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how it should look like to make the character look like jumping
make the cell size larger (at least +50% in height) and then shift the middle sprite to the top of the cell while keeping the left and right versions at the bottom.
or shift the left/right up and keep the middle at bottom because the middle is the default standing frame - depends on how you want to use the sprite.
 

Mercedes90

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Thanks a lot, guys! Your solution did it.​
By manipulating the Character sprite sheet was the best option.​
 
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Shaz

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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