How do i make a enemy protect from debuffing ATK/DEF/etc.?

ScoopJohn

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How do i make an enemy/actor protect from debuffing skills?
 

whitesphere

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Normally you make the enemy or actor resistant to certain States which perform the debuff.

At least that's how I handle it.  Conceptually it makes sense.  Maybe Slow and Tangle do the same thing (debuff AGI) but maybe a Spider resists Tangle but not Slow.
 

captainproton

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You could also have a skill which inflicts a debuff resist state.
 

Tsukihime

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You can use the "debuff rate" feature if you're using the "debuff" effect
 
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Susan

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Just in case you are asking 'how' as in 'show me how to...' :

For actor(s) :

1) Go to the your project's Database (hotkey: F9);

2) Click on the 'Actors' or 'Classes' tab (either one is fine, depending on how you will utilize classes in your game);

3) Double-click on one of the empty spaces under 'Features';

4) In the pop-up window, look at the second line under the 'Rate' tab - it will read as 'Debuff Rate'. Click on the button next to it;

5) Select the parameter that you want protected from debuffing, eg. ATK;

6) Next, set then % below it to zero (if you want complete immunity).

For enemies, it is the same thing, just go to the 'Enemies' tab and repeat the process stated above.
 

captainproton

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Create a state in the database. We'll call it Flawless. Have it last, say, 3-5 turns, and remove upon battle end. In the state's effect box, tick the resist debuff boxes. Create an item; we'll call it Super Elixir. Make it In-battle only, rather than From The Menu, and applicable either to User or Ally. In the effects box, have it apply the Flawless state.

You can also create a skill with the same effect, of you like.
 

ScoopJohn

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Create a state in the database. We'll call it Flawless. Have it last, say, 3-5 turns, and remove upon battle end. In the state's effect box, tick the resist debuff boxes.

Create an item; we'll call it Super Elixir. Make it In-battle only, rather than From The Menu, and applicable either to User or Ally. In the effects box, have it apply the Flawless state.

You can also create a skill with the same effect, of you like.
Thanks.
 

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