How do I make a skills casting speed break/exceed 2000?

PhoenixX92

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So I seem to have discovered an issue with guard not always going first if an enemy has a significantly higher level than my characters. We're talking 40+ levels above(doesn't seem important when just looking at it on paper, but it's necessary for an event.)
Even with its speed set to 2,000 and every other skills speed in the list set to 0, I'm still not going first, which makes guarding utterly useless because it's not activating right off the bat, so you take full damage, guard, and then it immediately wears off once it's your turn again.


Is there a special note tag or something that I can add to make it /always/ go first? No matter what? Or should I go through and make all skills have negative speeds when they're standard at 0?
 
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Heirukichi

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For what I know unless you're using some sort of script enemies don't have levels in VX Ace so you should just lower your enemy speed and it should work fine...I cannot check for it right now but I am quite sure it should work.
 

Andar

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It might be better if you simply think of how speed works and change your numbers.


All it does is influencing the action order (assuming default battlesystem). Speed is added to the battler agility, and then a random percentage as well. The total sum determines the order in which the actions are done.


Since AGI also only influences that part, the best option would be to reduce all those numbers by the same percentage (like half all AGI and Speed values) - that will keep the effects the same and allow you to add more points to one or more of them.
 

PhoenixX92

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For what I know unless you're using some sort of script enemies don't have levels in VX Ace so you should just lower your enemy speed and it should work fine...I cannot check for it right now but I am quite sure it should work.

It might be better if you simply think of how speed works and change your numbers.


All it does is influencing the action order (assuming default battlesystem). Speed is added to the battler agility, and then a random percentage as well. The total sum determines the order in which the actions are done.


Since AGI also only influences that part, the best option would be to reduce all those numbers by the same percentage (like half all AGI and Speed values) - that will keep the effects the same and allow you to add more points to one or more of them.


Would YanFly's "Adjust Limits" mess with this? That's the only thing I have that changes the battle system(I love OP stuff, 99 seems weak to me, haha.)
 

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