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- Jun 28, 2015
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- RMMV
So I seem to have discovered an issue with guard not always going first if an enemy has a significantly higher level than my characters. We're talking 40+ levels above(doesn't seem important when just looking at it on paper, but it's necessary for an event.)
Even with its speed set to 2,000 and every other skills speed in the list set to 0, I'm still not going first, which makes guarding utterly useless because it's not activating right off the bat, so you take full damage, guard, and then it immediately wears off once it's your turn again.
Is there a special note tag or something that I can add to make it /always/ go first? No matter what? Or should I go through and make all skills have negative speeds when they're standard at 0?
Even with its speed set to 2,000 and every other skills speed in the list set to 0, I'm still not going first, which makes guarding utterly useless because it's not activating right off the bat, so you take full damage, guard, and then it immediately wears off once it's your turn again.
Is there a special note tag or something that I can add to make it /always/ go first? No matter what? Or should I go through and make all skills have negative speeds when they're standard at 0?
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