- Joined
- Dec 24, 2015
- Messages
- 82
- Reaction score
- 120
- First Language
- English
- Primarily Uses
- RMMV
I'm trying to make a skill that increases the user's magical damage for 3 turns, then greatly decreases it once the first state runs out. I've made states for both stages of the skill, but I'm not sure how to get the second state to apply. Ideally, it should go something like this:
Player uses skill -> character gets state 1 -> 3 turns go by -> character loses state 1 and gains state 2 -> state 2 expires normally a few turns later
Getting state 1 to apply and expire as well as getting state 2 to expire is something pretty easy to do, so I'm good on those aspects, I just have no idea on how I can get that second state to apply. I'm using MV and have all of the Yanfly plugins (including the state ones) if those would make it easier to accomplish.
EDIT: I think I might have posted in the wrong area. It's been a while since I've been on these forums so I'm a little lost, so forgive me if I did indeed post in the wrong area of the forums. I'm very confused at where everything is right now XD
Player uses skill -> character gets state 1 -> 3 turns go by -> character loses state 1 and gains state 2 -> state 2 expires normally a few turns later
Getting state 1 to apply and expire as well as getting state 2 to expire is something pretty easy to do, so I'm good on those aspects, I just have no idea on how I can get that second state to apply. I'm using MV and have all of the Yanfly plugins (including the state ones) if those would make it easier to accomplish.
EDIT: I think I might have posted in the wrong area. It's been a while since I've been on these forums so I'm a little lost, so forgive me if I did indeed post in the wrong area of the forums. I'm very confused at where everything is right now XD