- Joined
- Jun 4, 2020
- Messages
- 11
- Reaction score
- 7
- First Language
- English
- Primarily Uses
- RMMV
Hey, I'm making a rogue-like game with MV and over the course of your run you'll be able to recruit different party members to help you in battle. How would I make it so that when an actor gets knocked out in battle, if the wounded (knockout) state isn't removed after a certain amount of time or steps the actor will be removed from the party? I thought this would be an interesting mechanic to put in my game, just so if a teammate took an unlucky critical hit or something you would be able to recover from it.