How Do I Make An Appearing Bridge Once a Lever is Pulled?

Yo Ewan

Veteran
Veteran
Joined
Mar 30, 2016
Messages
35
Reaction score
2
First Language
English
Primarily Uses
Hi,

I'm trying to make a bridge where if you pull a lever, a bridge appears.
Is there a way to do this.
So far, I have the bridge appear, but you cant walk over it because it is an event.
Sorry if this is an easy question!

Thanks,

Yo Ewan.
 

AbyssalDarkness

Veteran
Veteran
Joined
Jan 26, 2017
Messages
49
Reaction score
68
First Language
French
Primarily Uses
RMMV
Set the event as "through is on" to be able to walk over them?
Haven't mess with VX/Ace in a long long time, but I guess that's the same for XP/VX/MV?
Maybe I'm wrong.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,925
Reaction score
8,607
First Language
German
Primarily Uses
RMMV
you need to use a passable tile of a bridge and NOT a sprite for the event.
If you're using one of the tiles from the tilesheet instead of a sprite (they are on the bottom of the sprite list), then the event will get all properties of that tile (including passability). It still needs to be below player to be walked on however.
 

Latest Threads

Latest Profile Posts

I was listening to songs by Chuck E Cheese's voice actor (Jaret Reddick from Bowling for Soup) when the meds I was taking for my stomach virus apparently stopped working. I can't take my next dose until morning, but it's no use anyway. I'm officially sick again. Of course, I'll definitely take the next dose either way, but it's useless now.
New profile picture! This time, it's representative of my current project.
I suddenly feel like making a game for little kids: a pointless sandbox of cute animals, silly collectibles, and random mini games.
Anyone else just like, not bother to make games themed around specific holidays? I know I won't get them done in time for it to make sense.
time to enter the playtest dimension

Forum statistics

Threads
115,990
Messages
1,094,683
Members
151,280
Latest member
rexcvd
Top