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- Mar 13, 2021
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Hello,
my event is a shadow and should run synchronously under my player. Unfortunately it runs only delayed. I did not put the shadow in the player sprite because it will have other properties.

The event runs with "toward player" behind the player. However, this causes the event to run delayed.
I think I should run the event with the same command that runs the player. The player follower does not run delayed either. Is there any way to do this? That the event reacts on the same command as the player?
I hope someone can help me. This is a very important function for my game.
Greetings
Matthias
my event is a shadow and should run synchronously under my player. Unfortunately it runs only delayed. I did not put the shadow in the player sprite because it will have other properties.

The event runs with "toward player" behind the player. However, this causes the event to run delayed.
I think I should run the event with the same command that runs the player. The player follower does not run delayed either. Is there any way to do this? That the event reacts on the same command as the player?
I hope someone can help me. This is a very important function for my game.
Greetings
Matthias