- Joined
- Dec 26, 2013
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- 146
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- RMVXA
I feel like this is an embarrassingly noob question, but still.
I have a boss fight against a dragon, which is much harder than it sounds because he's actually four blokes - Arumvorax the Red (the head), Squishy Belly, Hot Wings and Red Tail.
Naturally, when you kill the head (good luck with that, it has absurdly high defense and HP) or the body I intend for it to kill the rest of him. The tail and wings, meanwhile, heal.
It's a neat encounter and it otherwise works mechanically, but in playtesting (through the Test Encounter button on the Troops page) I cannot get the "if this Enemy dies, kill the rest of the enemy encounter" code to work. I also can't get the boss music to play instead of the default music using the Troops playtest button.
What exactly am I doing wrong here?
I have a boss fight against a dragon, which is much harder than it sounds because he's actually four blokes - Arumvorax the Red (the head), Squishy Belly, Hot Wings and Red Tail.
Naturally, when you kill the head (good luck with that, it has absurdly high defense and HP) or the body I intend for it to kill the rest of him. The tail and wings, meanwhile, heal.
It's a neat encounter and it otherwise works mechanically, but in playtesting (through the Test Encounter button on the Troops page) I cannot get the "if this Enemy dies, kill the rest of the enemy encounter" code to work. I also can't get the boss music to play instead of the default music using the Troops playtest button.
What exactly am I doing wrong here?