How do I make events like this one?

Tanerra

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Hello, I'm new here. I was wondering if its possible to created events like this in my current project. 

Also if it is possible, how would I go about doing it? Thanks
 

monkeyintartan

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Your asking a lot of people to explain how to do all of that with out attempting it first yourself . A lot of the clip could be done be in order to get that look that you will need so great art work and detailed sprites . I suggest you take a look at a few tutorials in making cut scenes and get used to the different aspects required to attempt it, Then give it a try and ask people to help with the parts you are struggling  with providing screen shots to help them understand what you have so far.

The best way to make anything in RPG maker in my opinion is to learn it through trying yourself, then ask for help
 

Tanerra

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Thanks for the input! I'll look into eventing and try to come up with a solution. 
 

Tanerra

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Okay, so in the time that's passed I've looked up eventing tutorials and such, but those seem to cover the default sprites given to you. 

I'm using holders sprites as of now until I can create my own, but how would I approach this?

I use Victor's Engine along with animated battles and actors battlers in order to get a sideview battle system.

To do something similar to this, would I have to have knowledge of scripting? or can I do it using move routes or something?
 

Zoltor

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Okay, so in the time that's passed I've looked up eventing tutorials and such, but those seem to cover the default sprites given to you. 

I'm using holders sprites as of now until I can create my own, but how would I approach this?

I use Victor's Engine along with animated battles and actors battlers in order to get a sideview battle system.

To do something similar to this, would I have to have knowledge of scripting? or can I do it using move routes or something?
The reason noone has been able to help you, is because you were evidently asking the wrong question. It's not eventing you can't figure out, It's the sprites.

As far as I know, there's no restriction on sprite size, other then the screen size lol. However sprites must follow a 3x4 format(3 columns 4 rows of char, make up a sprite sheet), even if said sprite is only ever facing one direction, you have to follow the same format. Then you put a $ in front of the name, inport it, and you should be good to go.
 
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GrandmaDeb

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Okay, so in the time that's passed I've looked up eventing tutorials and such, but those seem to cover the default sprites given to you. 


I'm using holders sprites as of now until I can create my own, but how would I approach this?


I use Victor's Engine along with animated battles and actors battlers in order to get a sideview battle system.


To do something similar to this, would I have to have knowledge of scripting? or can I do it using move routes or something?
How about if you post an example sprite and a suggested movement and we can suggest a move route for you to try.


Here is an example from a game I am working on. There are several edits of the same spite in the same spritesheet. But depending on which part of the sheet is selected, and what the move route is, you can achieve differing results in movement. Comments describe the intended movement. Be sure and note which sprite location is selected.


CLICK




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Tanerra

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@Zoltor Thanks for the clarification, it kind of makes sense now.

@GrandmaDeb - Thanks for the example, it gave me a clearer sense of what I can do with the move routes. I found a sprite that I wanted to follow its format



I would like to make something similar to it as a battle sprite. If I wanted to have cut scene specific actions in there, would I put them in the same sprite sheet?

I dont have any examples to show, but if I wanted to show a sword slash, all I would have to do would be to place the sprites in a line and use the turn commands. right?
 

GrandmaDeb

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Okay, Devoid, you are talking about a few different things at once. Let me try to be brief and amazing and explain what's up.


#1. Look over the Resource Specs. It is in your help file, and here, online.


http://fixato.org/rpgmaker/Manual/RPGVXAce/rpgvxace/6100_resource.html


#2. Now that you know the difference between a spriteset (3 by 4 for each character, or a sheet of two rows of them, four sets in two rows), a portrait and a battler (single pictures) you can talk about cutscenes.


What you posted is a small battler. It doesn't slash swords. However, you can show an additional resource, an animation, to show (for example) a lightning-like slash across the screen.


If you want a sprite to slash a sword, you need multiple character sprite edits (check out my example) so you can show him moving around, with a sword.





A famous set of sprites which move are by Kaduki and look like this.





edits by eggrollninja


As you can see you'd still need to add a sword.


An entirely different approach would be to use standard sprites and just use special animated battlers.


Like these at left, or ones by Holder...


http://p3x774.web.fc2.com/


But really, I'd suggest you play some games. Become familiar with what is out there and being done. =]


Good luck.
 

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