How do i make my enemy sleep till awakened.

Rain29

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Sorry about another question and all... 

Everything is actually working fine on my game but I actually want my enemy to be sleeping with the balloon icon (zzz)  but when i put it on the first page with the trigger as a parrallel process, and the second page as action button trigger, the first page just won't work and the character doesn't have the balloon icon before being talked too.

in short i want it so that my hero walks into the area and the enemy is sleeping, the character walks up to him and talks to him which wakes him up. 

first.JPG

2ndpage.JPG

nothing.JPG
 

Andar

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In any map event, only one page can be active - and if several pages have their conditions fulfilled, then only the page with the highest page number will be active.


You'll need to restructure that event - and we don't have enough information to help you directly. There are several possible ways depending on what the other pages are for.
 

Rain29

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Well the other pages are for the confrontation and battle, do you suppose i make the event square elsewhere and make a switch to turn it off?
 

Andar

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I suggest you sort out this event first before making another - even in the pages you showed, there are a few commands that don't seem to make sense at all - why the change transparency for example?


And where are the switches used you set?


If you want help, please show us screenshots of all event pages - it doesn't matter to us what happens there in your story, the important parts are the logic sequences and commands.


And four pages for "confrontagion and battle"? That indicates that you made that event too complex there as well, it's rare that such things would need more than one or two pages.
 

Rain29

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oh in my story i have a few cutscene so i turn on transparency to hide my main people and then make another group of people to appear for the event.

for the switches did you want me to show you all the switches i used or something?  i couldnt understand the question.

i used four pages because i also used autorun so my conversation and movements of my event to go smoothly from page to page, the 4th page was just for turning off the autorun.

tho do you really need all 4 of my pages to just find a way so that the enemy will have the sleep bubble over his head before he's talked too?
 

Rain29

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Ah, i got it to work tho, thx for the idea ^^
 

Andar

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Rain29, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

do you really need all 4 of my pages to just find a way so that the enemy will have the sleep bubble over his head before he's talked too?
No, the problem is that the higher pages have higher priority - by placing the animation command on the first page you basically tell the engine that everything else is more important than that display.
That is the reason why it wasn't displayed - and to correct that I would have needed to know what else is in that event to see what is less important and how to better order that structure.
 

Rain29

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I fixed the problem by making the event on another square and using that to create the parrallel event.  So its working now
 

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