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- Jul 8, 2015
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Hello! This is my first post/question. I am trying to figure out the best and most efficient way to create a set of special spell skills and basically need to know what scripts I may need to implement for it to work. I'd like to achieve the effect with as few scripts as possible, and I already know that i will need to have some kind of Targeting Script, but I'm hoping this request will only need 1 or 2 scripts as opposed to 4 or 5.
Basically, what I want to achieve is limiting the amount of crap on my spell list by having them have effects that change depending on who is targeted (Ally or Enemy).
Example: a fire spell that would deal fire damage on enemies and a chance to inflict a burn (with perhaps different damage depending on single target or multiple targets), but the when same spell is used on an ally, it would not deal damage but give them a Fire Charge buff instead (with perhaps a lowered chance of applying the buff if used on entire party).
Essentially rolling a Single Target Fire spell, Multi-Target Fire spell, and a Fire Power-Up spell as ONE singular versatile skill.
This way, I can give my spell caster character 10 spells that have multiple uses as opposed to 30+ spells that are just, well Final Fantasy style mark up spells. I'm trying to be creative with the spells and am even interested in trying to figure out how to implement them outside of battle as well (burning down something blocking your path, Lighting a signal for some story event, etc.)
I'm currently running the following Scripts:
(In this order)
YEA Ace Battle Engine
YEA Victory Aftermath
YEA Party System
YEA Command Party Addon
Yami Battle Symphony
YEA Message System
YEA Extra Drops
YEA Battle Command List
YEA Parameter Bonus Growth
State Graphics (Neon Black)
Basic Enemy HP Bar
Hover Alerts (Modern Algebra)
Hime Shop Manager
Hime Sell Only Shop
So yeah, I don't want to have to add too many more scripts if I don't have to. I worry about getting hit with issues with compatibility. I've already got enough tags on items, characters, and abilities as it is, and I don't know if there are any limits on the number of scripts that you can run, but I don't want to overload the game with too much fluff. I am not a scripter by any means but I have been doing well enough with the instructions on scripts and would love to know what I can use to achieve these spell effects.
I have been looking for this for the better part of the past 4 hours today, as well as here and there for the last week as I work on developing other aspects of my game. I just haven't seen the right fit yet.
Thanks in advance
Basically, what I want to achieve is limiting the amount of crap on my spell list by having them have effects that change depending on who is targeted (Ally or Enemy).
Example: a fire spell that would deal fire damage on enemies and a chance to inflict a burn (with perhaps different damage depending on single target or multiple targets), but the when same spell is used on an ally, it would not deal damage but give them a Fire Charge buff instead (with perhaps a lowered chance of applying the buff if used on entire party).
Essentially rolling a Single Target Fire spell, Multi-Target Fire spell, and a Fire Power-Up spell as ONE singular versatile skill.
This way, I can give my spell caster character 10 spells that have multiple uses as opposed to 30+ spells that are just, well Final Fantasy style mark up spells. I'm trying to be creative with the spells and am even interested in trying to figure out how to implement them outside of battle as well (burning down something blocking your path, Lighting a signal for some story event, etc.)
I'm currently running the following Scripts:
(In this order)
YEA Ace Battle Engine
YEA Victory Aftermath
YEA Party System
YEA Command Party Addon
Yami Battle Symphony
YEA Message System
YEA Extra Drops
YEA Battle Command List
YEA Parameter Bonus Growth
State Graphics (Neon Black)
Basic Enemy HP Bar
Hover Alerts (Modern Algebra)
Hime Shop Manager
Hime Sell Only Shop
So yeah, I don't want to have to add too many more scripts if I don't have to. I worry about getting hit with issues with compatibility. I've already got enough tags on items, characters, and abilities as it is, and I don't know if there are any limits on the number of scripts that you can run, but I don't want to overload the game with too much fluff. I am not a scripter by any means but I have been doing well enough with the instructions on scripts and would love to know what I can use to achieve these spell effects.
I have been looking for this for the better part of the past 4 hours today, as well as here and there for the last week as I work on developing other aspects of my game. I just haven't seen the right fit yet.
Thanks in advance





