How Do I Make The Actor Execute Action Immediately After Choosing It

Chill Pingu

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I want to make the actor execute the action immediately after he/she chooses it, instead of having them being executed all at once after all actors choose their actions. Is there anyway to do that?
 

Susan

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You can use Yanfly's Ace Battle Engine with his Battle System Add-on : Free Turn Battle

In the Ace Battle Engine script, go to line 245 and change 'dtb' to 'ftb'.

Save your project and battle test.
 

Andar

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It depends on what exactly you want to do - there are several options, but your description is somewhat short and incomplete.


FYI:


The default works that way to have the speed effect the order in which the commands are executed while getting the commands always in the order of the actors - they are not executed "all at once" after the entries, if you're using skills with different speeds and actors with different AGI then you'll see that they are re-sorted into a different order after all commands have been given.


Depending on wether or not you want that speed effect or what you want to replace it with, there are several different options available - one of which was given above.


Other options would include using any of the CTB-Type battlescript, or using Yanflys instant cast (which however adds other effects and sequences) and so on.


If you give us more details on what you want as a result for your battle order, then we can guide you to the variant that can follow that.
 

Chill Pingu

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It depends on what exactly you want to do - there are several options, but your description is somewhat short and incomplete.

FYI:

The default works that way to have the speed effect the order in which the commands are executed while getting the commands always in the order of the actors - they are not executed "all at once" after the entries, if you're using skills with different speeds and actors with different AGI then you'll see that they are re-sorted into a different order after all commands have been given.

Depending on wether or not you want that speed effect or what you want to replace it with, there are several different options available - one of which was given above.

Other options would include using any of the CTB-Type battlescript, or using Yanflys instant cast (which however adds other effects and sequences) and so on.

If you give us more details on what you want as a result for your battle order, then we can guide you to the variant that can follow that.
I want a CTB without the timer. I mean, a battle system like that one of Super Mario RPG's: the fastest actor starts by choosing his/her attack, then he/she chooses the target, and the attack is executed right after that. Then the second fastest actor does the same thing, followed by the third, and fourth. Then the enemies can perform their actions, from fastest to slowest. If an enemy is faster than any of the actors, the enemy can of course attack before the actor(s). After everyone attacks, the cycle restarts with the same attack order, unless if someone's AGI stat is changed, of course.
 

Shaz

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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.
 

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