(() => {
const _Scene_Message_createGoldWindow = Scene_Message.prototype.createGoldWindow;
Scene_Message.prototype.createGoldWindow = function() {
_Scene_Message_createGoldWindow.call(this);
this._goldWindow.openness = 255;
}
Window_Message.prototype.terminateMessage = function() {
this.close();
$gameMessage.clear();
};
})();
Here you are with this teeny tiny little bit of code.. And then there's me last week, creating a crap ton of code by making a new window, having it display the gold, have it's own refresh and update.. etc... It was a proof of concept, but still lol.If you ask it very, very nicely to please never disappear, it will sometimes listen.
Joking aside, if this is all you want and you don't know which plugins allow for it:
JavaScript:(() => { const _Scene_Message_createGoldWindow = Scene_Message.prototype.createGoldWindow; Scene_Message.prototype.createGoldWindow = function() { _Scene_Message_createGoldWindow.call(this); this._goldWindow.openness = 255; } })();
This should do the trick if you stick it in a .js file and add it to your plugin manager.
But hey, if you want to do a window that does something besides display gold, you've got the basis for it already!Here you are with this teeny tiny little bit of code.. And then there's me last week, creating a crap ton of code by making a new window, having it display the gold, have it's own refresh and update.. etc... It was a proof of concept, but still lol.
Thank you very much!If you ask it very, very nicely to please never disappear, it will sometimes listen.
Joking aside, if this is all you want and you don't know which plugins allow for it:
JavaScript:(() => { const _Scene_Message_createGoldWindow = Scene_Message.prototype.createGoldWindow; Scene_Message.prototype.createGoldWindow = function() { _Scene_Message_createGoldWindow.call(this); this._goldWindow.openness = 255; } Window_Message.prototype.terminateMessage = function() { this.close(); $gameMessage.clear(); }; })();
This should do the trick if you stick it in a .js file and add it to your plugin manager.
If you ask it very, very nicely to please never disappear, it will sometimes listen.
Joking aside, if this is all you want and you don't know which plugins allow for it:
JavaScript:(() => { const _Scene_Message_createGoldWindow = Scene_Message.prototype.createGoldWindow; Scene_Message.prototype.createGoldWindow = function() { _Scene_Message_createGoldWindow.call(this); this._goldWindow.openness = 255; } Window_Message.prototype.terminateMessage = function() { this.close(); $gameMessage.clear(); }; })();
This should do the trick if you stick it in a .js file and add it to your plugin manager.