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- Jan 5, 2020
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- RMVXA
I'm trying to make a battle event where a variable increases after every forced attack, it's an event where the player can only defend and the enemy attacks over and over and after a certain threshold is reached something happens and the enemy stops attacking. It seems variables only update after the enemy stops attacking, not inbetween attacks in a single turn. The enemy doesn't stop attacking ever as if the games doesn't realize the variable is increasing between each attack.