How do I... map multiple gamepads (multiplayer already implemented)?

FoxySeta

Cleric, script kiddie and fudanshi
Veteran
Joined
May 6, 2017
Messages
270
Reaction score
110
First Language
Italian
Primarily Uses
RMMV
Ok so I know nothing about js but I'd like to know how to map multiple controllers anyway: I guess you can't just edit the original mapper since it is probably designed for a single keyboard and a single gamepad. Maybe you have to script something in the core/api (no idea of what I'm saying lol:kaopride:) before?
 

SamJones

Autorun
Veteran
Joined
Jul 12, 2015
Messages
113
Reaction score
47
First Language
English
Primarily Uses
RMMV
As it is pretty difficult to utilise more than one gamepad when playing a game, what is your purpose?
 

FoxySeta

Cleric, script kiddie and fudanshi
Veteran
Joined
May 6, 2017
Messages
270
Reaction score
110
First Language
Italian
Primarily Uses
RMMV
As it is pretty difficult to utilise more than one gamepad when playing a game, what is your purpose?
Ok, my bad: I wrote "no multiplayer" in the title because I don't need support for it, since I'm eventing it like a very simple arena using Quasi ABS (the old one).
Unfortunately, if I don't map 4 gamepad I can only make players play on a single, small keyboard or use third-party softwares to emulate different keyboard keys on 4 different gamepads...
 
Last edited:

FoxySeta

Cleric, script kiddie and fudanshi
Veteran
Joined
May 6, 2017
Messages
270
Reaction score
110
First Language
Italian
Primarily Uses
RMMV
Ok update: this is the last part I have to do before publishing my project so plz anyone
I'm begging you:hsad:
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,859
Messages
1,017,030
Members
137,566
Latest member
Fl0shVS
Top