This was given by the help of Discord Coders of Driftwood Gaming
<JS Post-Apply>
if (target.isEnemy()) {
var id = target._enemyId;
var text = target.name() + '\n';
text += '\\c[14]HP:\\c[0] ' + target.hp;
text += '/' + target.mhp;
text += '\\c[14] MP:\\c[0] ' + target.mp;
text += '/' + target.mmp;
text += '\\c[14] TP:\\c[0] ' + target.tp;
text += '\n';
text += '\\c[14]ATK:\\c[0] ' + target.atk;
text += '\\c[14] MAT:\\c[0] ' + target.mat;
text += '\\c[14] AGI:\\c[0] ' + target.agi;
text += '\n';
text += '\\c[14]DEF:\\c[0] ' + target.def;
text += '\\c[14] MDF:\\c[0] ' + target.mdf;
text += '\\c[14] LUK:\\c[0] ' + target.luk;
$gameMessage.add(text);
var weakness = '';
var resist = '';
var immune = '';
var absorb = '';
var elements = $dataSystem.elements;
for (var i = 1; i < elements.length; ++i) {
var name = elements;
var rate = target.elementRate(i);
if (rate > 1) {
weakness += name + ' ';
} else if (rate < 0) {
absorb += name + ' ';
} else if (rate === 0) {
immune += name + ' ';
} else if (rate < 1) {
resist += name + ' ';
}
}
if (weakness === '') weakness = 'None';
if (resist === '') resist = 'None';
if (immune === '') immune = 'None';
if (absorb === '') absorb = 'None';
weakness = '\\c[14]Weakness:\\c[0] ' + weakness + '\n';
resist = '\\c[14]Resist:\\c[0] ' + resist + '\n';
immune = '\\c[14]Immune:\\c[0] ' + immune + '\n';
absorb = '\\c[14]Absorb:\\c[0] ' + absorb;
text = weakness + resist + immune + absorb;
$gameMessage.add(text);
}
</JS Post-Apply>