how do i permanently limit encounters on any given map?

tearsofthenight

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For example there is a total of 15 encounters on a map, when it reaches 0 the player can no longer encounter enemies permanently on that said map.

Also how do i show remaining encounters in the menu?
 
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bgillisp

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That will require a script. You will have to request one be written to do this more than likely, as I'm not aware of any that do anything like this.
 

Engr. Adiktuzmiko

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unless you event the encounters using a parallel process event on the map..
 

TheFroMofo

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What you can do is set a variable to the map so every encounter increases it by 1 and then have an event that is a parallel process that checks for when the variable equals 15 and then it changes encounters (3rd tab > system settings) to false. This would work well with some tall grass type event so that each battle will raise the counter. You just have to make sure that once the player moves to the next map encounters is returned to true.

Also, if you have the event turn on a self switch once 15 is reached, then you only need one variable. The only downside to this method is that the counter will be returned to 15 unless that number is reached, but it's worth not wasting so many variables for each map.

If you want the battles to occur on the map and not through events, then you'll something much more advanced like a script just like bgillisp said. 

Sorry if most of that doesn't make sense. I can't explain things very well. Anyways, good luck!
 

tearsofthenight

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What you can do is set a variable to the map so every encounter increases it by 1 and then have an event that is a parallel process that checks for when the variable equals 15 and then it changes encounters (3rd tab > system settings) to false. This would work well with some tall grass type event so that each battle will raise the counter. You just have to make sure that once the player moves to the next map encounters is returned to true.

Also, if you have the event turn on a self switch once 15 is reached, then you only need one variable. The only downside to this method is that the counter will be returned to 15 unless that number is reached, but it's worth not wasting so many variables for each map.

If you want the battles to occur on the map and not through events, then you'll something much more advanced like a script just like bgillisp said. 

Sorry if most of that doesn't make sense. I can't explain things very well. Anyways, good luck!

Thank you that helped!
 

Shaz

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Changing encounters would change them permanently, not just on the one map.


You know you could have asked about this in your existing thread that already discusses this subject. You didn't need to start a new one for a related question ;)
 

TheFroMofo

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The parallel process on each map would already whether to enable encounters or not so encounters per map will be permanently changed, but each individual map's encounters will be different
 

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