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- Oct 21, 2013
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[EDIT]
This is finally solved. I'll be posting a tutorial as soon as I can get some non-jank code up n' running!
Hello, I've been trying to figure this out for a couple days now but I keep getting confused and thrown in a loop. Since the API documentation isn't complete, I have no way of figuring out how this works without intense critical thinking.
I need to play an animation at specified x/y coords. However, the animation sequence seems to be tied to actors. When I try to create an event actor, player actor or otherwise Sprite_Character manually, the animation -does- technically play but only the audio part of it. Likewise, if I create $gamePlayer inside a new scene, the animations sound will play but will not show. However, if I move the code below to Scene_Map, the animation plays just fine, but only if its on the player and not a custom actor?
$gameTemp.requestAnimation([target], animation_id, flip);
^ This is the code that tells the targets (actors) to play the animation, however I cannot get them to play whatsoever; I can only get them to play if target is equal to an already-existing map event or player. Please, for the love of all holy, can someone explain how this works and why it was decided to be set up this way?
This is finally solved. I'll be posting a tutorial as soon as I can get some non-jank code up n' running!
Hello, I've been trying to figure this out for a couple days now but I keep getting confused and thrown in a loop. Since the API documentation isn't complete, I have no way of figuring out how this works without intense critical thinking.
I need to play an animation at specified x/y coords. However, the animation sequence seems to be tied to actors. When I try to create an event actor, player actor or otherwise Sprite_Character manually, the animation -does- technically play but only the audio part of it. Likewise, if I create $gamePlayer inside a new scene, the animations sound will play but will not show. However, if I move the code below to Scene_Map, the animation plays just fine, but only if its on the player and not a custom actor?
$gameTemp.requestAnimation([target], animation_id, flip);
^ This is the code that tells the targets (actors) to play the animation, however I cannot get them to play whatsoever; I can only get them to play if target is equal to an already-existing map event or player. Please, for the love of all holy, can someone explain how this works and why it was decided to be set up this way?
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