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Since the program is a side-battle view combat system, I need to know how to prevent monsters from moving to the player's party when they do their physical attacks.

Please note I'm referring to the "hit type" since that's what Battle Symphony uses to determine their movement and all.

And no I can not simply change the hit type to one that doesn't make them move as my game will be using skills and abilities that reflect magical attacks back at the attacker.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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