- Joined
- Jul 12, 2020
- Messages
- 618
- Reaction score
- 342
- First Language
- English
- Primarily Uses
- RMMV
Hello!
I noticed that when I finish a battle sequence (victory or run away), the audio from my map (BG wind file in this case) will start playing, even while it's busy telling players they got EXP, items, etc.
There is no parallel process of the BG playing continuously going on, so it's not that.
How do I stop this? I want to make it to where the map audio will resume only after the player has fully returned to the map after all the victory/run away battle stuff is over.
I noticed that when I finish a battle sequence (victory or run away), the audio from my map (BG wind file in this case) will start playing, even while it's busy telling players they got EXP, items, etc.
There is no parallel process of the BG playing continuously going on, so it's not that.
How do I stop this? I want to make it to where the map audio will resume only after the player has fully returned to the map after all the victory/run away battle stuff is over.