Simple request: I modified line 490 of Game_Battler:
item.damage.critical ? user.cri * (1 - cev) + (luk / 0.25) : 0
to be able to work with LUK now, instead of it being mitigated by solely CEV and what you set as an actor's CRI% rating.
So now, to test it out, is there a way to print out an actor's CRI rating with a msgbox_p?
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