How do I remove MP and TP?

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Snowflower

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I need to remove MP and TP bars from my menu because the game I'm making is a puzzle game and MP and TP doesn't have any use in the game.
 

Shaz

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I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

Alexander Amnell

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   If you go to Window_Base and comment out lines 506-522 (assuming that you haven't edited already in some way, the method header should be "Draw Mp" and Draw Tp" and then go down to line 532 and comment it out as well (in case you've edited something, said line will read: draw_actor_mp(actor, x + 120, y + line_height * 2)) then mp and tp will no longer show up in the status menu.
 

Snowflower

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   If you go to Window_Base and comment out lines 506-522 (assuming that you haven't edited already in some way, the method header should be "Draw Mp" and Draw Tp" and then go down to line 532 and comment it out as well (in case you've edited something, said line will read: draw_actor_mp(actor, x + 120, y + line_height * 2)) then mp and tp will no longer show up in the status menu.
Thanks!
 

Milena

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Same question here, what If I wanted to un-use them as well?

That would only remove the MP and TP on drawing that from status, but what if I wanted to lock them as well?
 

MagicMagor

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What do you mean with "lock them"? MP and TP are only used when skills or items in the database are set to use them (or modify them in some way).

If none of your skill have MP- or TP-cost (assuming you have skills at all) and you don't draw them - then the player will never know they exist.
 

Milena

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Oh, I think what I asked was pointless, since even if they exist and put 0 MP and TP, it would be useless to lock them. 
 

Shaz

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.


If you have other requirements HeartFire, please make your own topic and explain what you need to achieve, as it sounds like it's not quite the same as the OP's request, which has been resolved.
 
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