SceneManager.call(Scene_Save)
SceneManager.call(Scene_Load)
SceneManager.exit
SceneManager.call(Scene_Gameover)
SceneManager.call(scene)
# scene = Scene to load. (example - SceneManager.call(Scene_Skill) )
# Scene_Menu, Scene_Item, Scene_Skill, Scene_Status, Scene_Title
# Scene_Save, Scene_Load, Scene_Name, Scene_Debug, etc.