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- May 31, 2015
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- RMVXA
I made event npc with two animations using directions.
First animation is a loop which has to play as long as player wont talk to event while facing up. It was made with directions left/right.
Second animation is supposed to play when player talks to event while facing up. It was made with directions up/down.
The problem is that event plays 1 frame of either left or right animation when player interacts from side, ignoring conditional branch to face up entirely. This makes things look awkward.
Direction fix won't solve this since it would disable first animation entirely, which has to be enabled until player interacts event while facing up.
Please help.
First animation is a loop which has to play as long as player wont talk to event while facing up. It was made with directions left/right.
Second animation is supposed to play when player talks to event while facing up. It was made with directions up/down.
The problem is that event plays 1 frame of either left or right animation when player interacts from side, ignoring conditional branch to face up entirely. This makes things look awkward.
Direction fix won't solve this since it would disable first animation entirely, which has to be enabled until player interacts event while facing up.
Please help.




