- Joined
- Feb 15, 2018
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- 7
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- English
- Primarily Uses
- RMMV
Okay, bottom line here, I have a bit of a mess on my hands. I want to use a formula to create a skill that applies an "Inverted" state to "Invert" the statistics of my characters for 3 turns (e.g. 70 atk at lv 50 would become 255-70 = 185 and 140 atk at lv 100 would become 510-140 = 370 etc)
As you can tell, such an idea is a pain to implement in RPG Maker MV, as is most complex mechanics. Below is a formula I made by butchering the damage formula of a skill:
a._paramPlus[2] = 2.55 * a.level * 2 - (a.atk*2);a._paramPlus[3] = 2.55 * a.level * 2 - (a.def*2);a._paramPlus[4] = 2.55 * a.level * 2 - (a.mat*2);a._paramPlus[5] = 2.55 * a.level * 2 - (a.mdf*2);a._paramPlus[6] = 2.55 * a.level * 2 - (a.agi*2);a._paramPlus[7] = 2.55 * a.level * 2 - (a.luk*2);0
It works fine, but changes the stats permanently. A second inversion seems to not give the character their original stats.
Thank you for reading through my post.
As you can tell, such an idea is a pain to implement in RPG Maker MV, as is most complex mechanics. Below is a formula I made by butchering the damage formula of a skill:
a._paramPlus[2] = 2.55 * a.level * 2 - (a.atk*2);a._paramPlus[3] = 2.55 * a.level * 2 - (a.def*2);a._paramPlus[4] = 2.55 * a.level * 2 - (a.mat*2);a._paramPlus[5] = 2.55 * a.level * 2 - (a.mdf*2);a._paramPlus[6] = 2.55 * a.level * 2 - (a.agi*2);a._paramPlus[7] = 2.55 * a.level * 2 - (a.luk*2);0
It works fine, but changes the stats permanently. A second inversion seems to not give the character their original stats.
Thank you for reading through my post.

