How do I...use separate "pictures" for my battle menus?

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I am using a combination of Yanfly's battle core, as well as SRD's SuperToolsEngine/HUD Maker for menu manipulation.


In general, how do I make it to where I use custom pictures instead of the default battle menu?

I main idea is that I want to make big, large "buttons" (pictures) of menu options like Fight and Run.
Same thing for Attack, Guard, Skills, and Items, including a way to "highlight" the pictures so the player knows what they're selecting.

I don't mind if the default windows pop up for the actual skills/item lists themselves, I just want the big "pictures" for the base options if that makes sense.
 

TheAM-Dol

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Mog's Battle HUD might be able to help you accompish that, though I am not sure about compatibility with Yanfly and SRD's plugins.
I do want to try it myself, but haven't had the time yet, so if you give it a try, let me know if there are any compatibility problems.
All of Mog's plugins are just in a single package, so you'll just have to download all of them to get access to Battle HUD
 

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Tried something. Little sneak peak of Unity AD.
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It's the little things. Lengthened the time the bar fades in and out to be a bit more comfortable.
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