How do remote devs collaborate with RMMV?

Discussion in 'General Discussion' started by professorbeej, Mar 17, 2019.

  1. professorbeej

    professorbeej Villager Member

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    Hey, folks!

    My co-author and I are working on an MV game based around our Steampunk novels Nimbus and Stratus. The problem is that we live a considerable distance from one another now, so being able to collaborate side-by-side like we did with the books isn't possible.

    I was thinking that we use Github to do it, each working on a different branch and then merging with the Master when we get ready to pull a new version locally.

    I know for sure this will work when we are dealing with plugins and JS scripting, but is this the best route for managing the entire project?
     
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  2. NinjaKittyProductions

    NinjaKittyProductions Professional Murder Hobos Veteran

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    Github is good to use for this. So is Google Drive for sharing. I would also suggest Discord or other communication tool for sharing screenshots and better communication.
     
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  3. professorbeej

    professorbeej Villager Member

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    Yeah, we text and call and all that constantly about it. We tend to use Drive for our documents and whatnot. I was thinking about Girhub for the project files and making sure the maps and JSON was up to date on both our sides as we work on separate elements.
     
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  4. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    You can also use discord as a hub for calls, pinning messages to file sharing services, and doing quality assurances. I've done this now with several projects and it's been a life saver on finding files after moving to other parts of production. Trello is another good collab tool, but takes more time invested.
     
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