How do the 12 tile animations work?

Discussion in 'RPG Maker VX Ace' started by Roseredpinball, Jul 8, 2014.

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  1. Roseredpinball

    Roseredpinball Veteran Veteran

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    So you know those animations that consist of 12 tiles, such as the switches in Graphics: !Switch2. Any help would be much appreciated figuring out how to do them. How do I make the animation play through the images beneath it, rather than the usual 3-image rotation used with stepping animation? If I can provide any further information let me know, and hopefully this time I posted this in the right section. Thank you much for any help! 
     
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  2. TheGreenHorse

    TheGreenHorse Veteran Veteran

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    That's the only way you do it: 3-image rotation in characters (they're not animations, they're character sprites), if you talk about them. What do you mean by 'images beneath it'?

    If you mean 'how to do that step animation' use the Set Move Route event. That's how you do it.
     
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  3. Acetonide

    Acetonide Event Coordinator Veteran

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    Rather than stepping you want it to turn in different directions. if you compare it to a character's sprite sheet, you'll see which direction matches which line of three and you should be able to cover all four lines...assuming I understood your intent.

    Edit:

    If you make a quick event for the door, that's an example of how it can work.
     
    Last edited by a moderator: Jul 9, 2014
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  4. Roseredpinball

    Roseredpinball Veteran Veteran

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    Alright, I will try. Thank you. It works! Thank you so much!
     
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  5. Shaz

    Shaz Veteran Veteran

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    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
     
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