How do the 12 tile animations work?

Status
Not open for further replies.

Roseredpinball

Veteran
Veteran
Joined
Sep 2, 2013
Messages
76
Reaction score
17
First Language
English
Primarily Uses
RMVXA
So you know those animations that consist of 12 tiles, such as the switches in Graphics: !Switch2. Any help would be much appreciated figuring out how to do them. How do I make the animation play through the images beneath it, rather than the usual 3-image rotation used with stepping animation? If I can provide any further information let me know, and hopefully this time I posted this in the right section. Thank you much for any help! 
 

TheGreenHorse

Veteran
Veteran
Joined
Mar 31, 2014
Messages
177
Reaction score
26
First Language
English
Primarily Uses
RMMV
That's the only way you do it: 3-image rotation in characters (they're not animations, they're character sprites), if you talk about them. What do you mean by 'images beneath it'?

If you mean 'how to do that step animation' use the Set Move Route event. That's how you do it.
 

Acetonide

Event Coordinator
Veteran
Joined
Apr 16, 2012
Messages
660
Reaction score
31
First Language
English
Primarily Uses
N/A
Rather than stepping you want it to turn in different directions. if you compare it to a character's sprite sheet, you'll see which direction matches which line of three and you should be able to cover all four lines...assuming I understood your intent.

Edit:

If you make a quick event for the door, that's an example of how it can work.
 
Last edited by a moderator:

Roseredpinball

Veteran
Veteran
Joined
Sep 2, 2013
Messages
76
Reaction score
17
First Language
English
Primarily Uses
RMVXA
Rather than stepping you want it to turn in different directions. if you compare it to a character's sprite sheet, you'll see which direction matches which line of three and you should be able to cover all four lines...assuming I understood your intent.

Edit:

If you make a quick event for the door, that's an example of how it can work.
Alright, I will try. Thank you. It works! Thank you so much!
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,574
Latest member
nikisknight
Top