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According to Gamasutra website, progression is the path from beginning to end the player takes.
Today I would like to discuss progression blockade. I thought the possible ways of progression blockade requirement into levels of characters, how much quests did a player accomplish? or have certain items.

Or you just let a player walk about everywhere at the beginning. I might frame the question in a confusing way. Please tell me.:kaosalute:

For example, some game requires a player to do or die. Another game lets a player move forward despite unfulfilled prerequisite.

Another question: when your player wants to go to another town/city/village/Someplace, do you allow them to move freely or you build a wall/a fence/a cave to black them?

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