RPG Maker Forums

Hi Guys,


so I was wondering how you guys balance your games (in terms of approach)?


As what I do is create a spreadsheet with the classes specific stats per level, xp per level etc. (see spoiler for a created example)

Adventurer Scaling


 


 


 


 


 


 


 


previous totals add so level 3 = 162-50 for that levels exp


Level


Max HP


Max MP


Attack


Defense


M.Attack


M.Defense


Agility


Luck


XP To Acquire Level (Total) 


XP To Level


1


450


90


16


16


16


16


32


32


0


 


2


500


100


18


18


18


18


35


35


50


50


3


550


110


19


19


19


19


37


37


162


112


4


600


120


20


20


20


20


40


40


366


204


5


650


130


21


21


21


21


42


42


695


329


6


700


140


23


23


23


23


45


45


1180


485


7


750


150


24


24


24


24


47


47


1852


672


8


800


160


25


25


25


25


50


50


2742


890


9


850


170


26


26


26


26


52


52


3879


1137


10


900


180


28


28


28


28


55


55


5296


1417


11


950


190


29


29


29


29


57


57


7019


1723


12


1000


200


30


30


30


30


60


60


9080


2061


13


1050


210


31


31


31


31


62


62


11505


2425


14


1100


220


33


33


33


33


65


65


14322


2817


15


1150


230


34


34


34


34


67


67


17559


3237


16


1200


240


35


35


35


35


70


70


21240


3681


17


1250


250


36


36


36


36


72


72


25391


4151


18


1300


260


38


38


38


38


75


75


30036


4645


19


1350


270


39


39


39


39


77


77


35198


5162


20


1400


280


40


40


40


40


80


80


40899


5701


21


1450


290


41


41


41


41


82


82


47161


6262


22


1500


300


43


43


43


43


85


85


54004


6843


23


1550


310


44


44


44


44


87


87


61446


7442


24


1600


320


45


45


45


45


90


90


69507


8061


25


1650


330


46


46


46


46


92


92


78201


8694


26


1700


340


48


48


48


48


95


95


87547


9346


27


1750


350


49


49


49


49


97


97


97557


10010


28


1800


360


50


50


50


50


100


100


108247


10690


29


1850


370


51


51


51


51


102


102


119628


11381


30


1900


380


53


53


53


53


105


105


131711


12083






These stats are preitems, so I would run a test fight with a level 1 monsters I want with a unarmed player of this class and see how it fairs (it should win as its a level 1 v level 1 monster) but it may take a little longer then anticipated (this is where items come in).


Now once you know how the outcome of that fight happened (you took too much damage / did way too little) you can then incorporate the basic items with stats such as a "wooden sword +4 attack" then test fight again, it seemed to go a fair bit quicker this time, so you now have your base for that level.


Its the balance between balancing items and nerfing / buffing your monsters that gets complicated, its a case of "do you add 10 attack to a weapon" or "add 7 attack to a weapon and 2 defense / 10 hitpoints on the monster" - it depends on your scaling of items you want etc. 


This also now allows you to know if you put up your monsters hitpoints by 50 and defense by 5 (depending on your games damage formulas) you would need your weapons scaling attack to be X (depending on formula) to do appropriate amount of damage to trash.


One thing, if you have 'legendary' style gear, I avoid balancing heavily around these, (these are higher then average stated gear for your level, and can take awhile to obtain but balancing round these can make the average joe player struggle in fights)


Also boss balancing isn't as simple, if you aren't just a tank and spank game ( each optional boss in my game will be approached as its own battle, balanced around various conditions (such as certain items to weaken it etc.) 


so yeah, I know its a wall of text, but wanted to give an insight of how I start off my balancing and curious to how you guys approach it! in case there are ways that inspire meee :)

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