How do you change names and gauges in Yanfly Ace Battle Engine?

Yanntastisch

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I tried the legendary Yanfly Ace Battle Engine for the first time. Everything works fine except two little things:

I would like to disable the names on the actor faces. Also there is something up with the HP, MP, and TP gauges. They don't look like in all the screenshots I saw.
They look just like they do in the normal battle engine. I want them to be wide, and the text/numbers to be inside of the bars and not above them. Also the TP bar gets loaded behind the mp bar and not right next to it, so it's a glitchy mess.

Do I need to change the gauges elswhere? (sorry for posting this twice. I just don't know how to move or delete threads.......)
 

Yanntastisch

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The ones you see at, like, all sites of Yanfly's scripts. Because he always has his battle engine in for them.
There, the gauges are always like this:
Unbenannt1.PNG
 

slimmmeiske2

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I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Yanntastisch

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meh. i first posted it there, but then i thought it's wrong.
 

Roninator2

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disable the names on the actor faces
Line 1820 draw_actor_name
They don't look like in all the screenshots
What does yours look like?
text/numbers to be inside of the bars
This is an adjustment in several methods. Such as line 1923, change the number of the y setting, carry on.
TP bar gets loaded behind the mp bar
You must have changed something or have another script to make that adjustment.
Can you list or screen shot you scripts? Just the scripts please.
 

Yanntastisch

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Ah thank you. Okay, here are my scripts. Um....yes, I'm making a FNaFB mod. Everything above the empty line is what I added:
Unbenannt2.PNG

And to the gauges: They look just like they do in the normal engine. At the left you see the thing with the TP bar:
Unbenannt2.PNG
 
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Roninator2

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That looks like normal. I don't see the mp bar hidden (should see something of it)
What do the skills for your actors use? MP or TP? If the actor does not have any skills that uses MP then the bar is replaced by the TP. If he has skills with both, or a skill uses both, then both bars should show up.
 

Yanntastisch

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oh. the MP and TP works as intended. I just forgot to add the MP costs to the skills, sorry.
Also I have removed the names now. One thing done.

I still don't know how to change the gauges tho. You gave me the wrong line. Line 1923 is mepty, but this I think this is what you ment:
What shall I do there to make it look like in Yanfly's screenshots?
Unbenannt4.PNG
 
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Roninator2

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Now I clued in. You have a script that changes the gauge. That's the part that needs to be fixed.
Your script list doesn't clearly point out which one is modifying the battler status.
Does your main menu have the same type of bars?
 

Yanntastisch

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I think I found the reason. It's in the ( insert here ) part:
Unbenannt1.PNG
As said, I'm making a mod of a game. I don't know everything about the scripts that were used.
 

Yanntastisch

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I can't find the script that does it. I tried taking out every script, then looked if something changed in-battle, and then put it back in again. "HP Bars" is for enemies having hp gauges by the way, it's not the reason.
 

Roninator2

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What's the HUD script?
And does your main menu have the same look?
What you have looks something like this
 

Yanntastisch

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uhm no. I think not.
 
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Yanntastisch

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bump? I still didn't figure out how to change the Gauges wight and length. I didn't install KMS Generic Gauge to be sure.
 

Yanntastisch

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Figured it out. I simply needed to install the Ace Core Engine. I didn't do that before. I had to change a lot in that script but now it's like I wanted it.
 

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