It's no news anymore that games nowdays are featuring a custom character, which basically you create your own avatar (or customize party member. xcom anyone?). But yeah, some spend an hour or so creating a character because it never feels right lol, even deciding the name is hard for some people.
How about you? Do you have some "preset" character in your mind? Also does the generated character affect how you play in game? Or do you just click "randomize" and let the RNG decides your character appearance?
For starter, me. I have some "preset" characters I'd make in almost every game with custom character generation, and if possible, I'd roleplay with my own rules.
How about you?
How about you? Do you have some "preset" character in your mind? Also does the generated character affect how you play in game? Or do you just click "randomize" and let the RNG decides your character appearance?
For starter, me. I have some "preset" characters I'd make in almost every game with custom character generation, and if possible, I'd roleplay with my own rules.
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First :
A female that would get nuke ability, or at least who would focus the role on nuking enemy / dps, I'd name her "Cecilia". Her face would feature a ponitail, and if possible I'd color the hair a bit reddish. In fantasy setting, I'd take any magic ability, especially fire or thunder, less (or not at all) healing skill. Close combat ability is good too, that would make her battle mage, but I'd focus on her magic more. In modern/scifi setting, I'd take any bombard type of weapons such as grenade launcher, or bazooka as the main weapon.
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Second :
A male close and personal specialist in combat (sword in mid-era setting, or semi-auto guns main hand weapon in modern/scifi setting), I'd name him "Soleil" (if you know it, yeah it's based on my project). His appearance would be like a naughty boy with a rather spiky hair. Hair color doesn't matter as long as it natural. He's a counterpart of Cecilia. His skill distribution mostly would be on melee/physical strength, but would have some skill on magic too. The focus is reversed compared Cecilia.
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Third :
A female (full) support (heal, medic, buff, etc), I'd name it "Nella". Her main feature would be a blonde short-hair (it's a must or else I'd rather not create this char lol). Her main attack would be a ranged one. But when I play this name, I'd focus on restoration skill. Or alchemy / crafting in modern/scifi setting. Some games might be hard to use this build for main character, so she as companion is also alright (if you can create your own companion)
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Fourth :
An agile male character that would focus solely on spend skill point on dexterity/stealth/speed/agility, I'd name it either "Andy" or "Alfred". Their hair would be a short brown, and the main feature would be a goggle (or equivalent, if Andy) or bandana somewhere in his body (if Alfred). In mid-era / fantasy setting, their main weapon would be either dagger or dual blades (they could wield a bow too). In modern/scifi setting, their main hand weapon would be small guns like pistol or revolver.
Of course, I sometimes use some other names with different self-rules to play or appearance. But those are usually my most used "preset" characters. However in general, I don't feel comfortable building a female character that would spend most if not all into physical skill point. Or building a male support type of character.
First :
A female that would get nuke ability, or at least who would focus the role on nuking enemy / dps, I'd name her "Cecilia". Her face would feature a ponitail, and if possible I'd color the hair a bit reddish. In fantasy setting, I'd take any magic ability, especially fire or thunder, less (or not at all) healing skill. Close combat ability is good too, that would make her battle mage, but I'd focus on her magic more. In modern/scifi setting, I'd take any bombard type of weapons such as grenade launcher, or bazooka as the main weapon.
----------------------------------------------------
Second :
A male close and personal specialist in combat (sword in mid-era setting, or semi-auto guns main hand weapon in modern/scifi setting), I'd name him "Soleil" (if you know it, yeah it's based on my project). His appearance would be like a naughty boy with a rather spiky hair. Hair color doesn't matter as long as it natural. He's a counterpart of Cecilia. His skill distribution mostly would be on melee/physical strength, but would have some skill on magic too. The focus is reversed compared Cecilia.
----------------------------------------------------
Third :
A female (full) support (heal, medic, buff, etc), I'd name it "Nella". Her main feature would be a blonde short-hair (it's a must or else I'd rather not create this char lol). Her main attack would be a ranged one. But when I play this name, I'd focus on restoration skill. Or alchemy / crafting in modern/scifi setting. Some games might be hard to use this build for main character, so she as companion is also alright (if you can create your own companion)
----------------------------------------------------
Fourth :
An agile male character that would focus solely on spend skill point on dexterity/stealth/speed/agility, I'd name it either "Andy" or "Alfred". Their hair would be a short brown, and the main feature would be a goggle (or equivalent, if Andy) or bandana somewhere in his body (if Alfred). In mid-era / fantasy setting, their main weapon would be either dagger or dual blades (they could wield a bow too). In modern/scifi setting, their main hand weapon would be small guns like pistol or revolver.
Of course, I sometimes use some other names with different self-rules to play or appearance. But those are usually my most used "preset" characters. However in general, I don't feel comfortable building a female character that would spend most if not all into physical skill point. Or building a male support type of character.

