I did the search, but I did not see the result. My apology to you if you found this thread to be unworthy or unclear. I usually, ask the question like that.
For examples of the testing process: [Again, I did not know the behind scene of your planning and operating. lol ]
1. Recruit your players in the Project Recruitment section.
2. Test yourself multiple times Before you give your game to be playtested by other beta testers.
3. Pass the playtesting process and go directly to the public's feedback.
4. Conduct the beta playtesting and perform a survey afterward.
5. You conduct the beta playtesting. Then, after a playtest, you're going to have survey results and notes from many different playtesters and observers. Now, you compile that data and share it with your team without offering analysis or drawing conclusions. Then, you ask your teammates to drew each one's own conclusion and let all of your teammates playtest the game and ask for their input too.
What types of testing did you perform:
A. Combinatorial Testing:
B. Functionality testing: I called this a bug hunter process.
C. Compliance testing: I called this a safe space process.
Testers in this instance are looking for inappropriate or objectionable content.
D.Compatibility testing: [Mutiple platform game]
E. Localization testing:
F. Soak testing [Crash testing] :
G. Regression testing: Plugins checking of RPG maker products and Visual Novel
H. Multiplayer testing: if you create your RPG game into a multiplayer game.
I. Ad hoc Testing: You give testers [anyone] randomly test your game aspect without the knowledge of your RPG game. I think it is like blind testing for an experiment.
J. Load Testing
K. Play Testing
[Fun is a value of measure here.]
For examples of the testing process: [Again, I did not know the behind scene of your planning and operating. lol ]
1. Recruit your players in the Project Recruitment section.
2. Test yourself multiple times Before you give your game to be playtested by other beta testers.
3. Pass the playtesting process and go directly to the public's feedback.
4. Conduct the beta playtesting and perform a survey afterward.
5. You conduct the beta playtesting. Then, after a playtest, you're going to have survey results and notes from many different playtesters and observers. Now, you compile that data and share it with your team without offering analysis or drawing conclusions. Then, you ask your teammates to drew each one's own conclusion and let all of your teammates playtest the game and ask for their input too.
What types of testing did you perform:
A. Combinatorial Testing:
As much as the possible combination of cases such as the skill combination to fight a boss to check the effectiveness of skills. If you have a consequence system of choice, you check how many possibilities of characters die.
B. Functionality testing: I called this a bug hunter process.
This requires the testers to play the game while at the same time looking for general problems with the game itself or the user interface.
C. Compliance testing: I called this a safe space process.
Testers in this instance are looking for inappropriate or objectionable content.
D.Compatibility testing: [Mutiple platform game]
This testing makes certain that a game will run the same regardless of the hardware and software being used. Yeah, you let players test different versions of OS to make sure it is functional.
E. Localization testing:
This type of testing relates to in-game text checking. The testers will need to be native to the country in which the game is being marketed or just can speak the languages to help with spelling and grammar.
F. Soak testing [Crash testing] :
This type of test requires the game to be left running for long periods of time. Various modes will be used, as in pause, idle, or running the title screen. Once the initial setup has been performed there is no need for any user interaction.
G. Regression testing: Plugins checking of RPG maker products and Visual Novel
This is performed once a bug has been found and the programmers have fixed it. The aim is to check whether the bug is still there and whether the fix caused something else to break.
H. Multiplayer testing: if you create your RPG game into a multiplayer game.
I. Ad hoc Testing: You give testers [anyone] randomly test your game aspect without the knowledge of your RPG game. I think it is like blind testing for an experiment.
Like you give your friends a game to play, but you do not let your friends know too much about your game is about.
J. Load Testing
It is a type of performance testing to determine the performance of a system under real-time loads. Load testing shows the reaction of multiple saving files and how much parallel events for different OS.
K. Play Testing
The dev will analyze non-functional features like fun factors by letting the players play. It is more about judging the game rather than the facts. What are beta testers' impressions and feelings about the procession, and difficulty of level up?
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