How do you debug your plugins?

Evgenij

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Hello scripters,

I'm interested in knowing how you debug the plugins you create.

It seems that the new maker has no console, so where are the console.log() calls printed?

I'm really grateful for every response!
 

Baka-chan

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Hello scripters,

I'm interested in knowing how you debug the plugins you create.

It seems that the new maker has no console, so where are the console.log() calls printed?

I'm really grateful for every response!
F8 opens the console while running the game.
 

Iavra

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Also, F8 opens the console.


/edit: Ah, i got ninja'd :o
 
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Blue001

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Oh, well looky at that, didn't know that one. :)
 

Hudell

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I just run the game on chrome and use Chrome's console and stuff.
 

Evgenij

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Haha how could I missed F8 :D

Thanks to all of you for the infos. 
 

hooptie

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To be honest- running the game through Chrome or Firefox is a better option;  breakpoints, examining the contents of variables at any point in time, the dev tools are very powerful.  
 

DarknessFalls

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I write in es6, compile, copy to plugins, command+R in the console window and run the game from there
 

Evgenij

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Does this mean you can use es6 features?
 

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