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So I need to know if we can actually delete events while staying on that same map... When I say delete, I mean really deleting them, not just erasing...


I wanted to know because mainly, I'm trying to work on a projectile system that uses duplicated events (using erase after the projectile ends), but right now since it uses events it causes lots of lag after too many dups have been done even while using erase (since the events are essentially still there)... moving to another map and going back deletes them since they aren't saved as part of the map data, but I need to know if I can delete them dynamically in the same map...


If it's not possible then I'll just switch to using sprites directly, since the events are only used as graphics anyway...


Thanks!

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