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What are the steps and thought processes you go through when designing these fights? Do you like to use many conditions and have a strict pattern for the player to figure out? Do you like trial and error or do you prefer to allow the player to discover during the first encounter of the boss? How do you make them challenging but fair? What strategies do you come up with? Do you like turn order conditions? How do you do your eventing? How do you develop interesting and memorable mechanics unique to each boss?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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