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I'm just curious about if you are finished with a game, or mostly finished, what your process is. For me, I make a bunch of maps and then kind of get stuck once I lose interest making maps and start all over with a new game. (I know, that's terrible)

The 2 games I ever got closest to finishing I feel like the beginnings were really shaky and then as I worked more and more, the world kind of weaved together. I kept asking myself why something was the way it was- the fact that I had an explanation for everything was a pretty good foundation for continuing to trudge through parts where I didn't know what to do.

That said, I don't stick to a schedule or process of how things go. But when I do, I notice a huge difference. When I followed Yanfly's comic for making a game (3 towns with 3 dungeons, one intro and once conclusion) that had really made a huge improvement on getting a lot more done in a project than I had before (yet I still have yet to finish this game)

I'm trying to downsize my ideas so that I can actually finish a project, but still, at some points I find that I'm mostly making things up as I go and don't really have a plan, which works because it entertains me, but it doesn't work in the aspect of me actually finishing anything.

So I am curious and want to discuss, how did you plan your game and are there better ways than making it up as you go along?

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