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- Jun 21, 2013
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So if you're designing a game where you have, say, 8 party members, but you can only have 4 of them partake in battle at a time, how do you, as a developer, encourage the player to utilize all 8 characters equally throughout your game? Would you penalize players for using a specific character too much, or would you reward players for switching it up every now and then?
One proposed feature that I heard was to give benched party members a "Rested Bonus" if they are left out of a battle or two, so when you eventually bring them in to fight, they'll start off the battle with slightly higher stats than normal, thus encouraging the player to swap their exhausted characters for the rested, more prepared ones, and when the next battle comes around, those previously exhausted characters will become rested so you can swap them back in for the next, and the cycle continues.
What are some of your methods?
One proposed feature that I heard was to give benched party members a "Rested Bonus" if they are left out of a battle or two, so when you eventually bring them in to fight, they'll start off the battle with slightly higher stats than normal, thus encouraging the player to swap their exhausted characters for the rested, more prepared ones, and when the next battle comes around, those previously exhausted characters will become rested so you can swap them back in for the next, and the cycle continues.
What are some of your methods?