dang, another great game making thread discussion! it takes me a long time to read these, but i feel like i get so much good info, thanks to all those who post in these discussions!
so my personal take on it is, more is better! a world that you can interact with is more alive to me, a description of the object can add life to a dull world....
maybe change your descriptions!!!!, instead of the description: "its a cooking pan" and nothing else, why not personalize it a bit?
Say you are in a NPC's house, and the NPC is named Melda, the description of the cooking pan could say: "It's Melda's favorite cooking pan!"
that way its a bit more personal to the game world..
*edit: NINJA'd! i take a long time to type LOL
ALSO!!!
the idea of multiple descriptors is a good one, the first time you click on an object you get one response, and each time you click on it you get a different response about the same item, eventually the responses will loop back to the first description.
so the first time it sould say: ""It's Melda's favorite cooking pan!"
the next time you click on it, it could say "The pan is filthy from burning hamburgers"
the next time it could say "Someone really should clean this pan"
and finally, the responses would loop back to the beginning : "It's Melda's favorite cooking pan!"
***a fun thing also to do for easter eggs, if you can keep track of how many times a player clicks on an object, after 10 times of getting the same response, the 10th time the game description could say "Wow, you really like clicking on this cooking pan...are you hungry?
