- Nov 26, 2015
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@JosephSeraph: Yeah, I agree. Next time we blink someone's gonna talk about Bad Dragon XD;
No one is saying it is, they're saying that the act of pandering is pandering (as odd as that sounds). Pandering is a second action beyond representing, and in this case is representing to get attention from a demographic that cares, and a lot of pushes for diversity actually do work from the "this is a huge untapped market" which does imply pandering, and well some people are going to take that as fact. The problem is that pretty much any representation can feel like pandering when there is a visible push to pander to a demographic. The other problem is people assuming that pandering is a bad thing at all times, it isn't. Well the word has a negative connotation but you can basically replace it with accomodate (which people do as well) and it sounds much nicer (try replacing pander with accomodate in the sentances above this one).Straight people putting LGBT characters in games is no more "pandering" than LGBT people putting straight characters in games.
It's not uncommon for popular video games nowadays to include LGBT characters. I don't think you should be so afraid to add it in.I won't lie, I am glad I caught this post... because it has been a subject that has been discussed with my team here at home.
Being a gay man myself... and having played many games with romantic sub-plots, while never seeing even a hint of a homosexual romantic interest... I cannot help but long for that experience even just once in a good game.
My current project is HEAVILY EXTENSIVE, and nearly finished... yet does not include any distinct LGBTQ relationships because it is hard for me to really know how to insert that without 'deviating from the norm to such a huge degree as to scare the straight-majority players away.
So yes, my vote is that I would be thrilled to see more... ...but I understand very much why others with their alternate internal-make-up might feel differently... so I am not militant on this matter.
Incidentally, if anyone knows of a finished project that involves the main character being involved in an LGBTQ relationship... PLEASE let me know... I would love the opportunity to veg out into that world some
Thank you everyone who contributed to this post.
Man, don't be scared to write the relationships you want to see, particularly here, we won't care. Of the top of my head I can think of three.Incidentally, if anyone knows of a finished project that involves the main character being involved in an LGBTQ relationship... PLEASE let me know... I would love the opportunity to veg out into that world some
What does that even mean? Are you saying that LGBT characters should be relegated to the background or something, because it's "out of the ordinary?" Do you just want to ignore things that make you uncomfortable?As long as you keep this LGBT stuff minimal and not in people's face, then it should be fine. Don't lecture people about it or do anything out of the ordanary, keep it minimal. We don't see games parading around being straight, think of this the same way.
Either you're using a radically different meaning of the word "politics" than I am, or your plots must be pretty boring (or ridiculously avant-garde).Politics in my video games is the last thing I'd ever want, which is unfortunately appearing in increasing numbers. I probably wouldn't even notice it if you don't pour all the attention into that LGBT character. This thread is not a good start to that.
This. Given, nobody really cares if your indie game doesn't represent them and their oppressed minority, and nobody will lose any sleep if you're a bigoted jerk that doesn't want to think about gay people. On the flip side, if all you can come up with is a cliched stereotype, we'd actually prefer you left that out.Not including LBGT+ characters, whether intentionally or accidentally, is a political statement in itself. You are not being apolitical by not including them. I empathize with writers having issues, it's hard to write against the norm, so don't give up. If you're aware of it and want change, that's a first step in itself.
Being able to "ignore" them is also a political statement. "It's ok to be gay as long as you're not obvious about it" is absolutely a political statement (and not a good one whoops). Stop pandering to Straights by only including LBGT+ characters who are "easy to ignore".*
What statement is that? Is it homophobic to not include LGBT characters? If so then I can must say I disagree. I also disagree on the merit of not being into post-modernism, but that's a different kettle of fish.Being able to "ignore" them is also a political statement. "It's ok to be gay as long as you're not obvious about it" is absolutely a political statement (and not a good one whoops).
I think you've constructed a strawman, I don't see anyone saying that they don't want to see a gay relationship (well those who aren't also saying they don't want to see ANY relationship) I don't even think Loothunter said that. What they've refered to is having a character remind everyone their gay by way of sterotypes like calling everyone honey or having that lisp (which would be hard to replicate in text I think). At the moment I can't think of a compareable "straight" sterotype besudes maybe the sterotypical Dudebro (though I frequently see that applied to characters who are secretly gay so I'm not sure it counts). I don't think showing a relationship would count as "parading around".What does that even mean? Are you saying that LGBT characters should be relegated to the background or something, because it's "out of the ordinary?" Do you just want to ignore things that make you uncomfortable?
And of course we see games "parading around being straight," just like any other media produced in a hetero-normative culture. If there is a straight romance that figures into the plot in any significant way, then that game is indeed "parading around being straight" just as if it was a lesbian or gay couple that that game would be "parading around being gay." It's just that the straight romance wouldn't change peoples' view of the game, because straight is the default.
Most of the characters in my work are either straight or bisexual in hetero relationships, since, despite the fact that the concept of straight romance is totally foreign to me (just as the concept of gay romance may be foreign to you), I've been raised on a culture that only gives very brief glances into relationships that deviate from the norm of "man and woman, close in age, from similar ethnic, educational, and economic backgrounds," even if depictions of those relationships almost never connect with me on an emotional level. Of course, I make them anyways, mostly just because it's what's expected, and doing otherwise will automatically lump my work into a niche.