I'm very happy that I finished a game -- my FIRST finished game -- and did it in a month, to boot. It's pretty funny to me though that it's not really a game I'd love to play. It's more of an experiment than a game, I guess you could say. What would you change about your game? This is a hard one for me. I don't know what I would change -- I think it did what it was supposed to do and I only ever intended to create it for IGMC. Well, I'd have liked to have put in a more elaborate ending/resolution scene. I had always hoped to but ran out of time. And I'd have toned down my color filter. (That's gotten comments so far.) If I get more feedback, I'll probably come up with something more. What are you most proud of? Finishing a game! Do you think you'll be in the top 3? Haha, heck no, but that was never one of my goals. What have you learnt when making your game? I learned a lot about how to event cutscenes. I've always worked so much on the game basics and kept changing projects that I haven't done a lot of cutscenes. I really enjoy them, though! It's also surprising that after 9 months with the program, I found that I had no idea that half the stuff in the event commands was even there! I think I learned a little about combat balance, but I feel like I have much farther to go in this area. What is your favourite game you've played so far and why? I've only managed to play four so far, so I don't think it would be entirely fair of me to comment at this point. There are a bunch I'm looking forward to playing now that my November travels are over.