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- Jul 26, 2013
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Yes, yes, exactly, and as I said, such a nightmare scenario is what killed my motivation in an older project.The difficult part of doing this in RPG maker, is that you can't always move things around in the DB without having to make changes elsewhere. Ultimately, once something is in there, it's a pain to move. For people doing certain types of events and scripts (where you refer to an item/skill/actor by ID) you may have to do a lot of updates just to move 'dark sword of doom' to a different slot. This is why I strongly recommend doing that as little as possible.
That's why I don't make predefined slots for things, because what if I get new ideas midway through a project? Plus, just looking at the limited number of slots I allocated for any certain thing would make me feel like a caged animal. "Oh no, I better stay within these restrictions." Nope, not me...
Of course, I tried my best to make healing items near the top of the list, but again, once I got deep into development, I realized the need for more than I originally projected, and I wasn't going to screw up my entire game just for the sake of neatness. AND I wasn't going to stifle the creative spark, either.
At least items, weapons, and armor are all categorized on the item list.
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