- Joined
- Aug 4, 2012
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- 640
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- 353
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- RMMV
Strongly agree with this, for the aforementioned reasons. I could have a random number generated from any possible range and method and, however unlikely, it's still possible to get the same value multiple times in a row. While the theorycrafting behind getting a truly random number is still an interesting discussion, I think for the purposes of game-making, players don't generally care for truly random behavior (even if they feel a sense of reward from "getting lucky" sometimes).Usually when you say "random", people will pretty much expect a different result at every draw. But really you can draw a '5' three times in a row with it beeing completely random (not matter how small the odds are). The problem is that's the kind of result that people tend to perceive as not random.
It's why the standard "95% HIT" on every Actor combined with "5% EVA" on every Enemy feels like your accuracy is much worse than 90% - when you miss a couple times in short succession, the natural reaction is to get frustrated that the developer would make their enemies so obnoxiously difficult to hit and waste your turn (and time), even though the reality is that you're still very likely to land your attacks.


