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And how do you differentiate them from melee based weapon types?

Balancing different melee types is generally simple. Swords for instance can be accurate but with low power, whereas something like an axe or hammer can have that extra might but be lacking in reliability, or have other drawbacks like slowing a character down. However, when it comes to bows or other types of ranged weaponry, I a bit lost on what to do with them to make them different from other weapons. One thing is disabling shield usage, but other than that I have a few ideas rolling around but none that I'd say I'm truly satisfied with.

How else can ranged weaponry be differentiated from normal weaponry?

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