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- Mar 13, 2012
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As you know, common events can be triggered from other events. And often times, I wonder whether or not a specific part of my events should be externalized into a common event that I then simply call. I have always been afraid to have common events all over the place, common event after common event, maybe even 1-liners. So, in other words: I don't really think that every command that occurs in more than one place should be made into a common event. The advantages are obvious: You become more flexible. Want to change the sound effect that plays when getting an item? Change 1 line in a common event instead of 1 line in every event on the map where you receive an item. The disadvantages: You will need a whole bunch of common events for all sorts of things.
So, I would like to know how you handle it. Do you have, like, some rules what to create common events for and what not?
So, I would like to know how you handle it. Do you have, like, some rules what to create common events for and what not?


