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I have a HUD in my game that I am working on and I am an amateur at javascript (I really don't know what I'm doing). I have made a decent and functional HUD.
The way that I made my HUD is such that there is a window on which I draw the contents of my HUD and then I hide the window skin, leaving the elements I desire. Obviously, this is built on Window_Base and Scene_Map (from Soul's tutorial).
The problem with this is that I am unable to see any message windows that open, my HUD has priority to these windows in rendering. How can I make sure that my HUD is on the bottom layer of the Scene_Map?
Thanks.
EDIT: Just to clarify, the HUD is sized to take up the entire display.
The way that I made my HUD is such that there is a window on which I draw the contents of my HUD and then I hide the window skin, leaving the elements I desire. Obviously, this is built on Window_Base and Scene_Map (from Soul's tutorial).
The problem with this is that I am unable to see any message windows that open, my HUD has priority to these windows in rendering. How can I make sure that my HUD is on the bottom layer of the Scene_Map?
Thanks.
EDIT: Just to clarify, the HUD is sized to take up the entire display.
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